Consider the digital aesthetic:
"The world is engaged and ignored in a very new way." Zygmunt Bauman
The Challenge for contemporary architecture: is to connect the real and virtual worlds - "the abstract global and the proximate everyday or local." David Hogarth
Technology has influenced the daily lives of a great proportion of people on this planet, so much so that a manifested technology aesthetic is now apparent. In the case of the inspired, architects are taking designs and technologies as far as literal interpretations of science fiction - whereby our built environment is as much designed by authors of novels as it is architects.
Over due course, citizens of cities have been rewired to the digital age. Virtual technologies attract audiences whose expectations have been informed by computer gaming and interactive online experiences. There is certainly an appeal and approval for the familiarity a science fiction aesthetic. Perhaps seen as societal progression.
A society which appeals to such consumers of technology has embedded point of view (POV) to the world of dynamic motion game reflections, and an entire aesthetic I would describe as experiential - a look, feel and importantly, sound that recreates what the architect imagines for the user.
However, the architect should be wary that their POV architecture is not purely diaries, but rather multifaceted accounts that form a kind of mosaic view of the world, so as to give a heterogeneous outlook.
"The world is engaged and ignored in a very new way." Zygmunt Bauman
The Challenge for contemporary architecture: is to connect the real and virtual worlds - "the abstract global and the proximate everyday or local." David Hogarth
Technology has influenced the daily lives of a great proportion of people on this planet, so much so that a manifested technology aesthetic is now apparent. In the case of the inspired, architects are taking designs and technologies as far as literal interpretations of science fiction - whereby our built environment is as much designed by authors of novels as it is architects.
Over due course, citizens of cities have been rewired to the digital age. Virtual technologies attract audiences whose expectations have been informed by computer gaming and interactive online experiences. There is certainly an appeal and approval for the familiarity a science fiction aesthetic. Perhaps seen as societal progression.
A society which appeals to such consumers of technology has embedded point of view (POV) to the world of dynamic motion game reflections, and an entire aesthetic I would describe as experiential - a look, feel and importantly, sound that recreates what the architect imagines for the user.
However, the architect should be wary that their POV architecture is not purely diaries, but rather multifaceted accounts that form a kind of mosaic view of the world, so as to give a heterogeneous outlook.
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